Well lookie what I found, are those some uncasted brand new HGC China Replays from a couple days ago? Don't mind if I dohttps://t.co/cygyixMI6L— Tetcher - Chris (@Tetcher) January 8, 2019
More Heroes of the Storm
So microtransactions and loot boxes are “necessary” for games because they cost too much to make. Blizzard has to cut resources and reduce its budget for game development...— Jim Sterling (@JimSterling) January 14, 2019
Then Activision hands $15 million to its new executive like it’s nothing. https://t.co/1tqsY0pvlH
EU Nexus Contest announce a partnership with @Razer ! they will offer the winners 5 of their last headset!
32 hours before the first match between France and Finland, we're happy to announce a partnership with @Razer !— EUNexusContest (@eu_nexus) January 7, 2019
In addition to the -current- 2550€ cashprize, they will offer the winners 5 of their last headset !
It is the Razer Kraken Tournament Edition
Thanks a lot to them ! pic.twitter.com/Bh1qHbtl44
The PS4 has an attach rate of 9.6 games per console. The "average" PS4 owner would own between eight to ten games.
Last week, many made a big deal about PS4 reaching 91.6 million units sold. Rightfully so. That's huge.— Colin Moriarty (@notaxation) January 14, 2019
What went under the radar, however, is how healthy the console's attach rate is. At 9.6 games sold per console, even "average" players are deeply engaged in the ecosystem.